ClayAR v0.002b will… VERY SOON… be officially on the app store for iPad. After tweaking a few UI sizes, I’m finding that I can actually create some nice goblets and some interesting zbrush porcupine orc-ish characters… even at 4 am in the morning.
Thinking of releasing it as ClayAR Lite Preview. Two things that are relatively straight-forward to implement to turn this into a free app with in-app payments:
- There will be a tutorial mode that’s kind of like GuitarHero for sculpting… Learn to draw (sculpt) “step by step” by first pressing here, and then here, and then here. Users might be able to submit their own “tutorial mode recipes” to share how to create certain sculpts.
- in-app “marketplace” where people can exchange their creation.
- thinking about charging per .obj download uuid save on the cloud…
(Numbering might actually be v0.003)
The big caveat so far is that I still haven’t figured out what’s making these ARM processors die whenever I try to apply localscale operations dynamically per frame. It works quickly on non-ARM-based lowend devices like my first gen netbook’s (single core Intel Atom oldstuffs).